Full-face helmets protect better against often deadly headshots, but restrict your field of view and make it more difficult to keep track of multiple enemies. Plate armor (in addition to making you stick out like a bear in a seafood restaurant as mentioned above) is very expensive to maintain and counts against your encumbrance, so a scrawny character can't even safely wear a full set. The realism extends to the sorts of trade-offs you have to make for certain gear, which added some interesting strategy elements. My character became a force to be reckoned with because I mastered the systems, not necessarily because my strength stat kept increasing. Over time, I got the same feeling I experience when I’m starting to master a new shooter or real-time strategy game. Sword fights have a nice tempo and reward technical skill, quick thinking, and most of all patience. Warhorse’s designers seem to have struck the right balance between realism and practicality. There is a significant learning curve, but I’ve found it to be a lot of fun the more I got the hang of it. Luckily, the combat behind it all feels kinetic, precise, and polished. My PC (a Core i7-4770K with a GTX 1070) can run The Witcher 3 smoothly with everything cranked up, which made this especially surprising. To maintain a stable framerate in all situations, I had to turn down the graphics settings to the point where low level-of-detail models would remain in the scene for certain people and objects for a couple seconds even when I got up close, which was distracting. The PC version (which I’ve played on exclusively so far) isn’t particularly well optimized. The combat behind it all feels kinetic, precise, and polished.To Kingdom Come’s credit, the actors, scenery, and textures do look fantastic on the highest detail level – but unless you have an extremely beefy system, you probably won’t be able to enjoy it that way. Crashes were rare, but when they did happen the autosave system sometimes set me back just as far. That’s not unusual for a big RPG, but it’s exacerbated by the fact that just about the only ways to save in Kingdom Come are drinking a rare, expensive type of alcohol or sleeping at an inn or brothel. Worse, a handful of quests in the second and third acts had either broken triggers or missing quest markers, sometimes requiring me to backtrack to a save I made an hour or more ago and choose a different path through a mission to avoid the roadblock. There seems to be a tendency for staircases to randomly decide, “You shall not pass!” and moving between areas of different elevation in general too often results in getting hung up on invisible walls or even stuck entirety. But others are less of a laughing matter because they got in the way of gameplay in significant ways. Some are of the goofy, largely unobtrusive sort you’d expect from an open-world game of this size, like a shopkeeper’s head loading in after the rest of their body. The fantasy breaks down a bit too frequently under the weight of bugs, though. And there are no loading screens between areas anywhere unless you’re using fast travel, which I always appreciate quite a bit in open-world games. Towns, farms, and logging camps are all laid out with a strong internal logic and built on a scale that makes sense for a real place, as opposed to the standard RPG city in a game like Skyrim that’s designed to feel large, but really isn’t. Likewise, walking into an inn covered in blood with a sword drawn is a good way to intimidate people into seeing things your way.Īll of this takes place in a large chunk of wooded, medieval Bohemia that shows significant attention to detail and is filled with little historical touches that help it feel like a real place. This extends beyond BO simulation: if, for example, you’re trying to be sneaky, wearing clothes that don’t make noise when you move and are dark in color to blend in with the shadows decreases your chances of being detected. Keeping relatively clean isn’t a chore because bathhouses are easy to find, and you can always dunk your head in the nearest trough of water in a pinch. NPCs' reactions to your appearance extend beyond BO simulation.This required me to frequently take baths, visit the laundry, and have my outerwear mended by a tailor to make a good impression.
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